Half-Life-prepared-original.../cstrike/models/v_scout.mdl/v_scout.mdl.mat

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{
"for" "#models/v_scout/base.mdl"
"basecolor_map" "base.png"
//"normal_map" "base_normal.png"
//"metal_map" "base_metal.png"
//"roughness_map" "base_roughness.png"
}
{
"for" "#models/v_scout/magazine.mdl"
"basecolor_map" "magazine.png"
//"normal_map" "magazine_normal.png"
//"metal_map" "magazine_metal.png"
//"roughness_map" "magazine_roughness.png"
}
{
"for" "#models/v_scout/rail.mdl"
"basecolor_map" "rail.png"
//"normal_map" "rail_normal.png"
//"metal_map" "rail_metal.png"
//"roughness_map" "rail_roughness.png"
}
{
"for" "#models/v_scout/scope.mdl"
"basecolor_map" "scope.png"
//"normal_map" "scope_normal.png"
//"metal_map" "scope_metal.png"
//"roughness_map" "scope_roughness.png"
}
{
"for" "#models/v_scout/scope_clamps.mdl"
"basecolor_map" "scope_clamps.png"
//"normal_map" "scope_clamps_normal.png"
//"metal_map" "scope_clamps_metal.png"
//"roughness_map" "scope_clamps_roughness.png"
}
{
"for" "#models/v_scout/view_finger.mdl"
"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_scout/view_glove.mdl"
"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_scout/view_skin.mdl"
"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}