Half-Life-prepared-original.../bshift/models/barnacle.mdl/barnacle.mat

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{
"for" "#models/barnacle/gums.mdl"
"basecolor_map" "gums.png"
//"normal_map" "gums_normal.png"
//"metal_map" "gums_metal.png"
//"roughness_map" "gums_roughness.png"
}
{
"for" "#models/barnacle/mouth_teeth.mdl"
"basecolor_map" "mouth_teeth.png"
//"normal_map" "mouth_teeth_normal.png"
//"metal_map" "mouth_teeth_metal.png"
//"roughness_map" "mouth_teeth_roughness.png"
}
{
"for" "#models/barnacle/sidemap.mdl"
"basecolor_map" "sidemap.png"
//"normal_map" "sidemap_normal.png"
//"metal_map" "sidemap_metal.png"
//"roughness_map" "sidemap_roughness.png"
}
{
"for" "#models/barnacle/teeth.mdl"
"basecolor_map" "teeth.png"
//"normal_map" "teeth_normal.png"
//"metal_map" "teeth_metal.png"
//"roughness_map" "teeth_roughness.png"
}
{
"for" "#models/barnacle/tounge.mdl"
"basecolor_map" "tounge.png"
//"normal_map" "tounge_normal.png"
//"metal_map" "tounge_metal.png"
//"roughness_map" "tounge_roughness.png"
}