Half-Life-prepared-original.../bshift/models/chumtoad.mdl/chumtoad.mat

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{
"for" "#models/chumtoad/CHB_Eye(Blink2).mdl"
"basecolor_map" "CHB_Eye(Blink2).png"
//"normal_map" "CHB_Eye(Blink2)_normal.png"
//"metal_map" "CHB_Eye(Blink2)_metal.png"
//"roughness_map" "CHB_Eye(Blink2)_roughness.png"
}
{
"for" "#models/chumtoad/CHB_Eye(Blink3).mdl"
"basecolor_map" "CHB_Eye(Blink3).png"
//"normal_map" "CHB_Eye(Blink3)_normal.png"
//"metal_map" "CHB_Eye(Blink3)_metal.png"
//"roughness_map" "CHB_Eye(Blink3)_roughness.png"
}
{
"for" "#models/chumtoad/CHB_Eye1.mdl"
"basecolor_map" "CHB_Eye1.png"
//"normal_map" "CHB_Eye1_normal.png"
//"metal_map" "CHB_Eye1_metal.png"
//"roughness_map" "CHB_Eye1_roughness.png"
}
{
"for" "#models/chumtoad/CHB_Side1.mdl"
"basecolor_map" "CHB_Side1.png"
//"normal_map" "CHB_Side1_normal.png"
//"metal_map" "CHB_Side1_metal.png"
//"roughness_map" "CHB_Side1_roughness.png"
}
{
"for" "#models/chumtoad/CHB_Tounge1.mdl"
"basecolor_map" "CHB_Tounge1.png"
//"normal_map" "CHB_Tounge1_normal.png"
//"metal_map" "CHB_Tounge1_metal.png"
//"roughness_map" "CHB_Tounge1_roughness.png"
}