Half-Life-prepared-original.../bshift/models/sphere.mdl/sphere.mat

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{
"for" "#models/sphere/SPHERE_Base1.mdl"
"basecolor_map" "SPHERE_Base1.png"
//"normal_map" "SPHERE_Base1_normal.png"
//"metal_map" "SPHERE_Base1_metal.png"
//"roughness_map" "SPHERE_Base1_roughness.png"
}
{
"for" "#models/sphere/SPHERE_Chrome1.mdl"
"basecolor_map" "SPHERE_Chrome1.png"
//"normal_map" "SPHERE_Chrome1_normal.png"
//"metal_map" "SPHERE_Chrome1_metal.png"
//"roughness_map" "SPHERE_Chrome1_roughness.png"
}
{
"for" "#models/sphere/SPHERE_Eye1.mdl"
"basecolor_map" "SPHERE_Eye1.png"
//"normal_map" "SPHERE_Eye1_normal.png"
//"metal_map" "SPHERE_Eye1_metal.png"
//"roughness_map" "SPHERE_Eye1_roughness.png"
}
{
"for" "#models/sphere/SPHERE_Side1.mdl"
"basecolor_map" "SPHERE_Side1.png"
//"normal_map" "SPHERE_Side1_normal.png"
//"metal_map" "SPHERE_Side1_metal.png"
//"roughness_map" "SPHERE_Side1_roughness.png"
}