Half-Life-prepared-original.../bshift/models/teleporter_blue_sprites.mdl/teleporter_blue_sprites.mat

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{
"for" "#models/teleporter_blue_sprites/glow.mdl"
"basecolor_map" "glow.png"
//"normal_map" "glow_normal.png"
//"metal_map" "glow_metal.png"
//"roughness_map" "glow_roughness.png"
}