Half-Life-prepared-original.../bshift/models/v_grenade.mdl/v_grenade.mat

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{
"for" "#models/v_grenade/barney_hand.mdl"
"basecolor_map" "barney_hand.png"
//"normal_map" "barney_hand_normal.png"
//"metal_map" "barney_hand_metal.png"
//"roughness_map" "barney_hand_roughness.png"
}
{
"for" "#models/v_grenade/grenade3.mdl"
"basecolor_map" "grenade3.png"
//"normal_map" "grenade3_normal.png"
//"metal_map" "grenade3_metal.png"
//"roughness_map" "grenade3_roughness.png"
}
{
"for" "#models/v_grenade/grenCHROME.mdl"
"basecolor_map" "grenCHROME.png"
//"normal_map" "grenCHROME_normal.png"
//"metal_map" "grenCHROME_metal.png"
//"roughness_map" "grenCHROME_roughness.png"
}
{
"for" "#models/v_grenade/sleeve.mdl"
"basecolor_map" "sleeve.png"
//"normal_map" "sleeve_normal.png"
//"metal_map" "sleeve_metal.png"
//"roughness_map" "sleeve_roughness.png"
}
{
"for" "#models/v_grenade/spoont.mdl"
"basecolor_map" "spoont.png"
//"normal_map" "spoont_normal.png"
//"metal_map" "spoont_metal.png"
//"roughness_map" "spoont_roughness.png"
}