Half-Life-prepared-original.../bshift/models/v_squeak.mdl/v_squeak.mat

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{
"for" "#models/v_squeak/barney_hand.mdl"
"basecolor_map" "barney_hand.png"
//"normal_map" "barney_hand_normal.png"
//"metal_map" "barney_hand_metal.png"
//"roughness_map" "barney_hand_roughness.png"
}
{
"for" "#models/v_squeak/Chrome1.mdl"
"basecolor_map" "Chrome1.png"
//"normal_map" "Chrome1_normal.png"
//"metal_map" "Chrome1_metal.png"
//"roughness_map" "Chrome1_roughness.png"
}
{
"for" "#models/v_squeak/sleeve.mdl"
"basecolor_map" "sleeve.png"
//"normal_map" "sleeve_normal.png"
//"metal_map" "sleeve_metal.png"
//"roughness_map" "sleeve_roughness.png"
}
{
"for" "#models/v_squeak/SQK_Eye1.mdl"
"basecolor_map" "SQK_Eye1.png"
//"normal_map" "SQK_Eye1_normal.png"
//"metal_map" "SQK_Eye1_metal.png"
//"roughness_map" "SQK_Eye1_roughness.png"
}
{
"for" "#models/v_squeak/SQK_Mouth1.mdl"
"basecolor_map" "SQK_Mouth1.png"
//"normal_map" "SQK_Mouth1_normal.png"
//"metal_map" "SQK_Mouth1_metal.png"
//"roughness_map" "SQK_Mouth1_roughness.png"
}
{
"for" "#models/v_squeak/SQK_Side1.mdl"
"basecolor_map" "SQK_Side1.png"
//"normal_map" "SQK_Side1_normal.png"
//"metal_map" "SQK_Side1_metal.png"
//"roughness_map" "SQK_Side1_roughness.png"
}