Half-Life-prepared-original.../cstrike/models/rshell_big.mdl/rshell_big.mat

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{
"for" "#models/rshell_big/rifle_goldshell.mdl"
"basecolor_map" "rifle_goldshell.png"
//"normal_map" "rifle_goldshell_normal.png"
//"metal_map" "rifle_goldshell_metal.png"
//"roughness_map" "rifle_goldshell_roughness.png"
}