Half-Life-prepared-original.../bshift/models/w_longjump.mdl/w_longjump.mdl.mat

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{
"for" "#models/w_longjump/back.mdl"
"basecolor_map" "back.png"
//"normal_map" "back_normal.png"
//"metal_map" "back_metal.png"
//"roughness_map" "back_roughness.png"
}
{
"for" "#models/w_longjump/backpackfront.mdl"
"basecolor_map" "backpackfront.png"
//"normal_map" "backpackfront_normal.png"
//"metal_map" "backpackfront_metal.png"
//"roughness_map" "backpackfront_roughness.png"
}
{
"for" "#models/w_longjump/black_chrome.mdl"
"basecolor_map" "black_chrome.png"
//"normal_map" "black_chrome_normal.png"
//"metal_map" "black_chrome_metal.png"
//"roughness_map" "black_chrome_roughness.png"
}
{
"for" "#models/w_longjump/filler.mdl"
"basecolor_map" "filler.png"
//"normal_map" "filler_normal.png"
//"metal_map" "filler_metal.png"
//"roughness_map" "filler_roughness.png"
}
{
"for" "#models/w_longjump/jets.mdl"
"basecolor_map" "jets.png"
//"normal_map" "jets_normal.png"
//"metal_map" "jets_metal.png"
//"roughness_map" "jets_roughness.png"
}