Half-Life-prepared-original.../gearbox/models/v_tripmine.mdl/v_tripmine.mdl.mat

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{
"for" "#models/v_tripmine/box.mdl"
"basecolor_map" "box.png"
//"normal_map" "box_normal.png"
//"metal_map" "box_metal.png"
//"roughness_map" "box_roughness.png"
}
{
"for" "#models/v_tripmine/face.mdl"
"basecolor_map" "face.png"
//"normal_map" "face_normal.png"
//"metal_map" "face_metal.png"
//"roughness_map" "face_roughness.png"
}
{
"for" "#models/v_tripmine/hand.mdl"
"basecolor_map" "hand.png"
//"normal_map" "hand_normal.png"
//"metal_map" "hand_metal.png"
//"roughness_map" "hand_roughness.png"
}
{
"for" "#models/v_tripmine/lensCHROME.mdl"
"basecolor_map" "lensCHROME.png"
//"normal_map" "lensCHROME_normal.png"
//"metal_map" "lensCHROME_metal.png"
//"roughness_map" "lensCHROME_roughness.png"
}
{
"for" "#models/v_tripmine/light.mdl"
"basecolor_map" "light.png"
//"normal_map" "light_normal.png"
//"metal_map" "light_metal.png"
//"roughness_map" "light_roughness.png"
}
{
"for" "#models/v_tripmine/side.mdl"
"basecolor_map" "side.png"
//"normal_map" "side_normal.png"
//"metal_map" "side_metal.png"
//"roughness_map" "side_roughness.png"
}
{
"for" "#models/v_tripmine/skin.mdl"
"basecolor_map" "skin.png"
//"normal_map" "skin_normal.png"
//"metal_map" "skin_metal.png"
//"roughness_map" "skin_roughness.png"
}