Half-Life-prepared-original.../valve/gfx.wad/gfx.wad.mat

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{
"for" "BACKTILE"
"basecolor_map" "BACKTILE.png"
//"normal_map" "BACKTILE_normal.png"
//"metal_map" "BACKTILE_metal.png"
//"roughness_map" "BACKTILE_roughness.png"
}
{
"for" "CONCHARS"
"basecolor_map" "CONCHARS.png"
//"normal_map" "CONCHARS_normal.png"
//"metal_map" "CONCHARS_metal.png"
//"roughness_map" "CONCHARS_roughness.png"
}
{
"for" "CREDITSFONT"
"basecolor_map" "CREDITSFONT.png"
//"normal_map" "CREDITSFONT_normal.png"
//"metal_map" "CREDITSFONT_metal.png"
//"roughness_map" "CREDITSFONT_roughness.png"
}
{
"for" "LAMBDA"
"basecolor_map" "LAMBDA.png"
//"normal_map" "LAMBDA_normal.png"
//"metal_map" "LAMBDA_metal.png"
//"roughness_map" "LAMBDA_roughness.png"
}
{
"for" "LAMBDA32"
"basecolor_map" "LAMBDA32.png"
//"normal_map" "LAMBDA32_normal.png"
//"metal_map" "LAMBDA32_metal.png"
//"roughness_map" "LAMBDA32_roughness.png"
}
{
"for" "LAMBDA64"
"basecolor_map" "LAMBDA64.png"
//"normal_map" "LAMBDA64_normal.png"
//"metal_map" "LAMBDA64_metal.png"
//"roughness_map" "LAMBDA64_roughness.png"
}
{
"for" "PAUSED"
"basecolor_map" "PAUSED.png"
//"normal_map" "PAUSED_normal.png"
//"metal_map" "PAUSED_metal.png"
//"roughness_map" "PAUSED_roughness.png"
}