Half-Life-prepared-original.../valve/sprites/muzzleflash.spr/muzzleflash.spr.mat

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156 B
Plaintext

{
"for" "#sprites/muzzleflash(frame:00).spr"
"basecolor_map" "Frame 0.png"
}
{
"for" "#sprites/muzzleflash(frame:01).spr"
"basecolor_map" "Frame 1.png"
}