Half-Life-prepared-original.../cstrike/models/v_aug.mdl/v_aug.mdl.mat

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{
"for" "#models/v_aug/barrel.mdl"
"basecolor_map" "barrel.png"
//"normal_map" "barrel_normal.png"
//"metal_map" "barrel_metal.png"
//"roughness_map" "barrel_roughness.png"
}
{
"for" "#models/v_aug/body.mdl"
"basecolor_map" "body.png"
//"normal_map" "body_normal.png"
//"metal_map" "body_metal.png"
//"roughness_map" "body_roughness.png"
}
{
"for" "#models/v_aug/magazine.mdl"
"basecolor_map" "magazine.png"
//"normal_map" "magazine_normal.png"
//"metal_map" "magazine_metal.png"
//"roughness_map" "magazine_roughness.png"
}
{
"for" "#models/v_aug/view_finger.mdl"
"basecolor_map" "view_finger.png"
//"normal_map" "view_finger_normal.png"
//"metal_map" "view_finger_metal.png"
//"roughness_map" "view_finger_roughness.png"
}
{
"for" "#models/v_aug/view_glove.mdl"
"basecolor_map" "view_glove.png"
//"normal_map" "view_glove_normal.png"
//"metal_map" "view_glove_metal.png"
//"roughness_map" "view_glove_roughness.png"
}
{
"for" "#models/v_aug/view_skin.mdl"
"basecolor_map" "view_skin.png"
//"normal_map" "view_skin_normal.png"
//"metal_map" "view_skin_metal.png"
//"roughness_map" "view_skin_roughness.png"
}