// fix???
{
"for" "generic027"
"metalness" "1"
"roughness" "0.5"
}

// TODO: fix smooth normal
{
"for" "trrm_pan1" // reset material
}

{
"for" "c1a3yellow"
//"basecolor_map" "/colors/white.png"
"base_color" "1 1 0 0.2"
"metalness" "1"
"roughness" "0.1"
}