forked from Half-Life-RTX/Half-Life-PBR
update materials
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@@ -1,2 +1,12 @@
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include "debug/debug.mat"
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include "mirror.mat"
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// generic materials (new)
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{
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"new" "generic_metal1"
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"basecolor_map" "/colors/white.png"
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"base_color" "0.6 0.6 0.6"
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"metalness" "1"
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"roughness" "0.2"
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}
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