forked from Half-Life-RTX/Half-Life-PBR
remove combined {models,sprites}.mat, remove extra .mdl .spr exts
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24
cstrike/pbr/models/w_c4.mdl/w_c4.mat
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24
cstrike/pbr/models/w_c4.mdl/w_c4.mat
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@@ -0,0 +1,24 @@
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{
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"for" "#models/w_c4/c4base.mdl"
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//"basecolor_map" "c4base.png"
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//"normal_map" "c4base_normal.png"
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//"metal_map" "c4base_metal.png"
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//"roughness_map" "c4base_roughness.png"
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}
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{
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"for" "#models/w_c4/c4timer.mdl"
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//"basecolor_map" "c4timer.png"
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//"normal_map" "c4timer_normal.png"
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//"metal_map" "c4timer_metal.png"
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//"roughness_map" "c4timer_roughness.png"
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}
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{
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"for" "#models/w_c4/c4wires.mdl"
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//"basecolor_map" "c4wires.png"
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//"normal_map" "c4wires_normal.png"
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//"metal_map" "c4wires_metal.png"
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//"roughness_map" "c4wires_roughness.png"
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}
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