forked from Half-Life-RTX/Half-Life-PBR
add blank material files
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16
bshift/pbr/barney.wad/+~ba_gad01/+~ba_gad01.mat
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16
bshift/pbr/barney.wad/+~ba_gad01/+~ba_gad01.mat
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@@ -0,0 +1,16 @@
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{
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"for" "+0~ba_gad01"
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//"basecolor_map" "+0~ba_gad01.png"
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//"normal_map" "+0~ba_gad01_normal.png"
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//"metal_map" "+0~ba_gad01_metal.png"
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//"roughness_map" "+0~ba_gad01_roughness.png"
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}
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{
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"for" "+A~ba_gad01"
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//"basecolor_map" "+A~ba_gad01.png"
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//"normal_map" "+A~ba_gad01_normal.png"
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//"metal_map" "+A~ba_gad01_metal.png"
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//"roughness_map" "+A~ba_gad01_roughness.png"
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}
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