forked from Half-Life-RTX/Half-Life-PBR
add blank material files
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8
bshift/pbr/barney.wad/+~pipe_blow/+~pipe_blow.mat
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8
bshift/pbr/barney.wad/+~pipe_blow/+~pipe_blow.mat
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@@ -0,0 +1,8 @@
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{
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"for" "+0~pipe_blow"
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//"basecolor_map" "+0~pipe_blow.png"
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//"normal_map" "+0~pipe_blow_normal.png"
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//"metal_map" "+0~pipe_blow_metal.png"
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//"roughness_map" "+0~pipe_blow_roughness.png"
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}
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