forked from Half-Life-RTX/Half-Life-PBR
add blank material files
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8
bshift/pbr/barney.wad/+~tele_light/+~tele_light.mat
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8
bshift/pbr/barney.wad/+~tele_light/+~tele_light.mat
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@@ -0,0 +1,8 @@
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{
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"for" "+0~tele_light"
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//"basecolor_map" "+0~tele_light.png"
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//"normal_map" "+0~tele_light_normal.png"
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//"metal_map" "+0~tele_light_metal.png"
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//"roughness_map" "+0~tele_light_roughness.png"
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}
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