forked from Half-Life-RTX/Half-Life-PBR
add blank material files
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32
bshift/pbr/models/w_shotbox.mdl/w_shotbox.mdl.mat
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32
bshift/pbr/models/w_shotbox.mdl/w_shotbox.mdl.mat
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{
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"for" "#models/w_shotbox/box.mdl"
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//"basecolor_map" "box.png"
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//"normal_map" "box_normal.png"
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//"metal_map" "box_metal.png"
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//"roughness_map" "box_roughness.png"
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}
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{
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"for" "#models/w_shotbox/boxside.mdl"
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//"basecolor_map" "boxside.png"
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//"normal_map" "boxside_normal.png"
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//"metal_map" "boxside_metal.png"
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//"roughness_map" "boxside_roughness.png"
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}
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{
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"for" "#models/w_shotbox/shell.mdl"
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//"basecolor_map" "shell.png"
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//"normal_map" "shell_normal.png"
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//"metal_map" "shell_metal.png"
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//"roughness_map" "shell_roughness.png"
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}
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{
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"for" "#models/w_shotbox/topbox_shell.mdl"
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//"basecolor_map" "topbox_shell.png"
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//"normal_map" "topbox_shell_normal.png"
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//"metal_map" "topbox_shell_metal.png"
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//"roughness_map" "topbox_shell_roughness.png"
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}
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