forked from Half-Life-RTX/Half-Life-PBR
add blank material files
This commit is contained in:
16
cstrike/pbr/cs_747.wad/+pl_light1/+pl_light1.mat
Normal file
16
cstrike/pbr/cs_747.wad/+pl_light1/+pl_light1.mat
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
{
|
||||
"for" "+0pl_light1"
|
||||
//"basecolor_map" "+0pl_light1.png"
|
||||
//"normal_map" "+0pl_light1_normal.png"
|
||||
//"metal_map" "+0pl_light1_metal.png"
|
||||
//"roughness_map" "+0pl_light1_roughness.png"
|
||||
}
|
||||
|
||||
{
|
||||
"for" "+Apl_light1"
|
||||
//"basecolor_map" "+Apl_light1.png"
|
||||
//"normal_map" "+Apl_light1_normal.png"
|
||||
//"metal_map" "+Apl_light1_metal.png"
|
||||
//"roughness_map" "+Apl_light1_roughness.png"
|
||||
}
|
||||
Reference in New Issue
Block a user