forked from Half-Life-RTX/Half-Life-PBR
add blank material files
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8
cstrike/pbr/models/pshell.mdl/pshell.mdl.mat
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8
cstrike/pbr/models/pshell.mdl/pshell.mdl.mat
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@@ -0,0 +1,8 @@
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{
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"for" "#models/pshell/pistol_goldshell.mdl"
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//"basecolor_map" "pistol_goldshell.png"
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//"normal_map" "pistol_goldshell_normal.png"
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//"metal_map" "pistol_goldshell_metal.png"
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//"roughness_map" "pistol_goldshell_roughness.png"
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}
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