add materials for models

This commit is contained in:
2022-07-30 00:34:10 +03:00
parent 0750d2b51f
commit cc64f6fee6
37 changed files with 337 additions and 22 deletions

View File

@@ -2,41 +2,56 @@
{
"for" "#models/v_9mmar/buttstockrear.mdl"
//"basecolor_map" "buttstockrear.png"
"base_color" "0.5 0.5 0.5"
//"normal_map" "buttstockrear_normal.png"
//"metal_map" "buttstockrear_metal.png"
//"roughness_map" "buttstockrear_roughness.png"
"metalness" "1"
"roughness" "0.8"
}
{
"for" "#models/v_9mmar/clip.mdl"
//"basecolor_map" "clip.png"
"base_color" "0.7 0.7 0.7"
//"normal_map" "clip_normal.png"
//"metal_map" "clip_metal.png"
//"roughness_map" "clip_roughness.png"
"metalness" "1"
"roughness" "0.5"
}
{
"for" "#models/v_9mmar/glback.mdl"
//"basecolor_map" "glback.png"
"base_color" "0.7 0.7 0.7"
//"normal_map" "glback_normal.png"
//"metal_map" "glback_metal.png"
//"roughness_map" "glback_roughness.png"
"metalness" "1"
"roughness" "0.8"
}
{
"for" "#models/v_9mmar/gunbodyrear.mdl"
//"basecolor_map" "gunbodyrear.png"
"base_color" "0.7 0.7 0.7"
//"normal_map" "gunbodyrear_normal.png"
//"metal_map" "gunbodyrear_metal.png"
//"roughness_map" "gunbodyrear_roughness.png"
"metalness" "1"
"roughness" "0.8"
}
{
"for" "#models/v_9mmar/gunsidemap.mdl"
//"basecolor_map" "gunsidemap.png"
"base_color" "0.7 0.7 0.7"
//"normal_map" "gunsidemap_normal.png"
//"metal_map" "gunsidemap_metal.png"
//"roughness_map" "gunsidemap_roughness.png"
"metalness" "1"
"roughness" "0.6"
}
{
@@ -50,9 +65,13 @@
{
"for" "#models/v_9mmar/HK_chrome.mdl"
//"basecolor_map" "HK_chrome.png"
"basecolor_map" "/debug/colors/gray.png"
"base_color" "0.5 0.5 0.5"
//"normal_map" "HK_chrome_normal.png"
//"metal_map" "HK_chrome_metal.png"
//"roughness_map" "HK_chrome_roughness.png"
"metalness" "1"
"roughness" "0.4"
}
{
@@ -90,15 +109,22 @@
{
"for" "#models/v_9mmar/sighttop.mdl"
//"basecolor_map" "sighttop.png"
"basecolor_map" "/debug/colors/gray.png"
"base_color" "0.5 0.5 0.5"
//"normal_map" "sighttop_normal.png"
//"metal_map" "sighttop_metal.png"
//"roughness_map" "sighttop_roughness.png"
"metalness" "1"
"roughness" "0.4"
}
{
"for" "#models/v_9mmar/Silencerback.mdl"
//"basecolor_map" "Silencerback.png"
"base_color" "0.7 0.7 0.7"
//"normal_map" "Silencerback_normal.png"
//"metal_map" "Silencerback_metal.png"
//"roughness_map" "Silencerback_roughness.png"
"metalness" "1"
"roughness" "0.8"
}