forked from Half-Life-RTX/Half-Life-PBR
update materials
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BIN
valve/pbr/sprites/gargeye1.spr/Frame 0.png
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BIN
valve/pbr/sprites/gargeye1.spr/Frame 0.png
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@@ -1,5 +1,5 @@
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{
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"for" "#sprites/gargeye1(frame:00).spr"
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//"basecolor_map" "Frame 0.png"
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"basecolor_map" "Frame 0.png"
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}
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