Half-Life-PBR/valve/pbr/models/v_grenade.mdl/v_grenade.mat

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{
"for" "#models/v_grenade/GLOVED_knuckle.mdl"
//"basecolor_map" "GLOVED_knuckle.png"
//"normal_map" "GLOVED_knuckle_normal.png"
//"metal_map" "GLOVED_knuckle_metal.png"
//"roughness_map" "GLOVED_knuckle_roughness.png"
}
{
"for" "#models/v_grenade/GLOVE_handpak.bmp.mdl"
//"basecolor_map" "GLOVE_handpak.bmp.png"
//"normal_map" "GLOVE_handpak.bmp_normal.png"
//"metal_map" "GLOVE_handpak.bmp_metal.png"
//"roughness_map" "GLOVE_handpak.bmp_roughness.png"
}
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{ // TODO: need better normalmap and maybe basecolormap
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"for" "#models/v_grenade/grenade3.mdl"
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"force_reload" "1"
"basecolor_map" "grenade3.png"
//"basecolor_map" "/colors/white.png"
"normal_map" "grenade3_normal.png"
//"normal_map" "/colors/black.png"
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//"metal_map" "grenade3_metal.png"
//"roughness_map" "grenade3_roughness.png"
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"metalness" "0.3"
"roughness" "0.4"
//"metalness" "1"
//"roughness" "0"
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}
{
"for" "#models/v_grenade/grenCHROME.mdl"
//"basecolor_map" "grenCHROME.png"
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"basecolor_map" "/colors/white.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "grenCHROME_normal.png"
//"metal_map" "grenCHROME_metal.png"
//"roughness_map" "grenCHROME_roughness.png"
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"metalness" "1"
"roughness" "0.3"
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}
{
"for" "#models/v_grenade/rubbergloveCHROME.mdl"
//"basecolor_map" "rubbergloveCHROME.png"
//"normal_map" "rubbergloveCHROME_normal.png"
//"metal_map" "rubbergloveCHROME_metal.png"
//"roughness_map" "rubbergloveCHROME_roughness.png"
}
{
"for" "#models/v_grenade/spoont.mdl"
//"basecolor_map" "spoont.png"
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"base_color" "0.5 0.5 0.5"
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//"normal_map" "spoont_normal.png"
//"metal_map" "spoont_metal.png"
//"roughness_map" "spoont_roughness.png"
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"metalness" "1"
"roughness" "0.7"
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}
{
"for" "#models/v_grenade/xbow_sleeve.mdl"
//"basecolor_map" "xbow_sleeve.png"
//"normal_map" "xbow_sleeve_normal.png"
//"metal_map" "xbow_sleeve_metal.png"
//"roughness_map" "xbow_sleeve_roughness.png"
}