forked from Half-Life-RTX/Half-Life-PBR
11 lines
160 B
Plaintext
11 lines
160 B
Plaintext
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{
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"for" "#sprites/muzzleflash(frame:00).spr"
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//"basecolor_map" "Frame 0.png"
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}
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{
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"for" "#sprites/muzzleflash(frame:01).spr"
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//"basecolor_map" "Frame 1.png"
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}
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