Half-Life-PBR/valve/pbr/maps/c1a0.bsp/c1a0.mat

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{
"for" "LAB1_B4"
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//"basecolor_map" "LAB1_B4.png" // TODO: need replace texture
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"basecolor_map" "/colors/white.png"
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//"base_color" "0.7 0.7 0.7"
"base_color" "0.6 0.6 0.6"
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//"normal_map" "LAB1_B4_normal.png"
//"metal_map" "/colors/white.png"
//"metal_map" "LAB1_B4_metal.png"
//"roughness_map" "LAB1_B4_roughness.png"
"metalness" "1"
"roughness" "0.2"
}