forked from Half-Life-RTX/Half-Life-PBR
69 lines
3.4 KiB
Markdown
69 lines
3.4 KiB
Markdown
# Repository for Half-Life PBR materials
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## If you just want to try the materials
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1. Use the command line to clone the repository into a convenient directory by running:
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* `git clone https://rtxash.omgwtf.ru/Half-Life-RTX/Half-Life-PBR.git`
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2. Do a mount (no rights required in Windows) or symbolic links for the already prepared PBRs. For example:
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* for Windows
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* `mklink /J "D:\hl1dev\xash3d-fwgs\valve\pbr" "D:\hl1dev\Half-Life-PBR\valve\pbr"`
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* for Linux
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* `ln -s ~/hl1dev/Half-Life-PBR/valve/pbr ~/hl1dev/xash3d-fwgs/valve/pbr`
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3. That's it, the textures will now be automatically loaded into the game in ray tracing mode.
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## If you would like to join the remastering of materials
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1. At this point you should know [the basics of Git.](https://githowto.com/ru) Later there may be a special service where you can upload textures and fix materials without technical knowledge of Git.
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2. Ask the provod/w23 for an invitation.
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3. After registering, fork Half-Life-PBR to your account (top right "Fork" button).
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4. Clone the repositories into a convenient directory:
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* `git clone https://rtxash.omgwtf.ru/Half-Life-RTX/Half-Life-prepared-original-textures.git`
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* `git clone https://rtxash.omgwtf.ru/Your_account/Half-Life-PBR.git`
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5. We make mount points (no rights required in Windows) or symbolic links for PBR's already made. For example:
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* for Windows
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* `mklink /J "D:\hl1dev\xash3d-fwgs\valve\pbr" "D:\hl1dev\Half-Life-PBR\valve\pbr"`
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* for Linux
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* `ln -s ~/hl1dev/Half-Life-PBR/valve/pbr ~/hl1dev/xash3d-fwgs/valve/pbr`
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6. Find the desired textures for remastering, for example you can find out the names of the textures under the sight through the `r_infotool` command (you can assign to the `u` key through `bind u "toggle r_infotool"`).
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7. From `Half-Life-prepared-original-textures` copy to pbr the texture blanks we need, observing the same folder structure and file names.
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8. Modify these textures according to the manuals (to be added later).
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9. Uncomment the lines of linked materials in the texture material file to enable the new textures.
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10. Look at the result in the game. Render supports reloading materials on the fly through the console command `rt_debug_reload_patches` (`bind g rt_debug_reload_patches`), but if you want to change the same texture you need to temporarily add to the material line `"force_reload" "1"` (at the moment render can not determine itself changed texture or not).
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11. When the material is ready, commit the change to your fork and put a pull-request in the main repository. If you did everything correctly, your changes will go into the main repository.
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12. From time to time you should update your repository to the current state of the main repository:
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```bash
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git remote add upstream https://rtxash.omgwtf.ru/Half-Life-RTX/Half-Life-PBR # once
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git pull upstream master
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# if something goes wrong you can reset your repository
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git fetch upstream
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git checkout master
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git reset --hard upstream/master
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git push origin master --force
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```
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## Working with materials
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Several articles will be prepared for remastering materials (work with neural networks, Materialize, etc.).
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The format of materials is described [here](https://github.com/w23/xash3d-fwgs/wiki/Format-of-PBR-materials).
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In the future, all documentation related to remastering will be duplicated in the wiki of this repository.
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