Half-Life-PBR/valve/pbr/debug/debug.mat
2023-10-05 16:38:44 +03:00

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// for test maps
{
"for" "debug_mat_bnrm"
"basecolor_map" "debug_roughness.png"
"normal_map" "debug_normal.png"
//"normal_map" "debug_normal_16bit.png"
"metal_map" "debug_metal.png"
"roughness_map" "debug_roughness.png"
}
{
"for" "debug_mat_n"
"basecolor_map" "/colors/white.png"
"normal_map" "debug_normal.png"
//"normal_map" "debug_normal_16bit.png"
"metal_map" "/colors/white.png"
"roughness_map" "/colors/black.png"
}
{
"for" "debug_normal1"
"basecolor_map" "/colors/gray.png"
//"normal_map" "debug_circle_normal1.png"
//"normal_map" "debug_circle_normal2.png"
//"normal_map" "debug_circle_normal3.png"
"normal_map" "debug_circle_normal3.png"
"metal_map" "/colors/black.png"
"roughness_map" "/colors/white.png"
}
{
"for" "debug_c2a3_gar3"
"basecolor_map" "debug_c2a3_gar3.png"
"base_color" "1 1 0.7"
"normal_map" "debug_c2a3_gar3_normal.png"
//"metal_map" "/colors/black.png"
"roughness_map" "debug_c2a3_gar3_roughness.png"
"roughness" "0.8"
// standard c2a3_gar3
//"basecolor_map" "/halflife.wad/-[C2A3_GAR]/c2a3_gar3.png"
//"normal_map" "/halflife.wad/-[C2A3_GAR]/c2a3_gar3_normal.png"
//"normal_map" "/halflife.wad/-[C2A3_GAR]/c2a3_gar3_normal_512.png"
//"metal_map" "/colors/black.png"
//"roughness_map" "/halflife.wad/-[C2A3_GAR]/c2a3_gar3_roughness.png"
//"roughness_map" "/halflife.wad/-[C2A3_GAR]/c2a3_gar3_roughness_512.png"
}
// test_gradients (G - gradient, C - Color, R - replacement, D - dither, E - emissive)
{
"for" "DEBUG_G_R"
//"basecolor_map" "debug_gradient.png"
//"basecolor_map" "debug_gradient_white_alpha.png"
"basecolor_map" "debug_gradient_black_alpha.png"
}
{
"for" "DEBUG_G_R_E"
"basecolor_map" "debug_gradient.png"
}
{
"for" "DEBUG_G_D_R"
"basecolor_map" "debug_gradient_dither.png"
}
{
"for" "DEBUG_G_D_R_E"
"basecolor_map" "debug_gradient_dither.png"
}
{
"for" "DEBUG_GC_R"
"basecolor_map" "debug_gradient_color.png"
}
{
"for" "DEBUG_GC_R_E"
"basecolor_map" "debug_gradient_color.png"
}
{
"for" "DEBUG_GC_D_R"
"basecolor_map" "debug_gradient_color_dither.png"
}
{
"for" "DEBUG_GC_D_R_E"
"basecolor_map" "debug_gradient_color_dither.png"
}
//{
//"for" "debug_512x512_c"
//"basecolor_map" "/colors/gray.png"
//"base_color" "0.7 0.7 0.7"
//}