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HLRTest/render/gold/material_2light1_679_specular.png

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render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update gold images, remove prev frame leaks Follows commit b53e7b1d in main xash3d-fwgs repo.
2025-03-04 12:19:43 -05:00
oid sha256:973690a6cfbdc610c0d7936582e7fc6fa72840b215c55a2d6a6e5cceb7e35529
size 1072830
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