update gold images, remove prev frame leaks

Follows commit b53e7b1d in main xash3d-fwgs repo.
This commit is contained in:
Ivan Avdeev 2025-03-04 12:19:43 -05:00
parent b857a04c4a
commit 2f30db6a52
225 changed files with 268 additions and 268 deletions
render/gold
additive_cullback_basecolor.pngadditive_cullback_diffuse.pngadditive_cullback_direct.pngadditive_cullback_direct_diffuse.pngadditive_cullback_direct_specular.pngadditive_cullback_emissive.pngadditive_cullback_full.pngadditive_cullback_indirect.pngadditive_cullback_indirect_diffuse.pngadditive_cullback_indirect_specular.pngadditive_cullback_lighting.pngadditive_cullback_material.pngadditive_cullback_ngeom.pngadditive_cullback_nshade.pngadditive_cullback_specular.pngblendmode01_basecolor.pngblendmode01_diffuse.pngblendmode01_direct.pngblendmode01_direct_diffuse.pngblendmode01_direct_specular.pngblendmode01_emissive.pngblendmode01_full.pngblendmode01_indirect.pngblendmode01_indirect_diffuse.pngblendmode01_indirect_specular.pngblendmode01_lighting.pngblendmode01_material.pngblendmode01_ngeom.pngblendmode01_nshade.pngblendmode01_specular.pngblendoversky_basecolor.pngblendoversky_diffuse.pngblendoversky_direct.pngblendoversky_direct_diffuse.pngblendoversky_direct_specular.pngblendoversky_emissive.pngblendoversky_full.pngblendoversky_indirect.pngblendoversky_indirect_diffuse.pngblendoversky_indirect_specular.pngblendoversky_lighting.pngblendoversky_material.pngblendoversky_ngeom.pngblendoversky_nshade.pngblendoversky_specular.pngbrush2_01_basecolor.pngbrush2_01_diffuse.pngbrush2_01_direct.pngbrush2_01_direct_diffuse.pngbrush2_01_direct_specular.pngbrush2_01_emissive.pngbrush2_01_full.pngbrush2_01_indirect.pngbrush2_01_indirect_diffuse.pngbrush2_01_indirect_specular.pngbrush2_01_lighting.pngbrush2_01_material.pngbrush2_01_ngeom.pngbrush2_01_nshade.pngbrush2_01_specular.pngbrush_01_basecolor.pngbrush_01_diffuse.pngbrush_01_direct.pngbrush_01_direct_diffuse.pngbrush_01_direct_specular.pngbrush_01_emissive.pngbrush_01_full.pngbrush_01_indirect.pngbrush_01_indirect_diffuse.pngbrush_01_indirect_specular.pngbrush_01_lighting.pngbrush_01_material.pngbrush_01_ngeom.pngbrush_01_nshade.pngbrush_01_specular.pngbrush_02_basecolor.pngbrush_02_diffuse.pngbrush_02_direct.pngbrush_02_direct_diffuse.pngbrush_02_direct_specular.pngbrush_02_emissive.pngbrush_02_full.pngbrush_02_indirect.pngbrush_02_indirect_diffuse.pngbrush_02_indirect_specular.pngbrush_02_lighting.pngbrush_02_material.pngbrush_02_ngeom.pngbrush_02_nshade.pngbrush_02_specular.pngc0a0d_emissive_basecolor.pngc0a0d_emissive_diffuse.pngc0a0d_emissive_direct.pngc0a0d_emissive_direct_diffuse.pngc0a0d_emissive_direct_specular.pngc0a0d_emissive_emissive.pngc0a0d_emissive_full.pngc0a0d_emissive_indirect.pngc0a0d_emissive_indirect_diffuse.pngc0a0d_emissive_indirect_specular.png

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