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HLRTest/render/gold/blendmode01_nshade.png

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render: add blendmode01 test The idea was to test for gauss cannon particles, but apparently they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
version https://git-lfs.github.com/spec/v1
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
oid sha256:85e6af8c41d62ad3daaa44aa6dee14ef9522fdca8f0805ccc22c1a0b74d3d106
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
size 164560
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