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HLRTest/render/gold/c1a3_fan_material_669_direct_diffuse.png

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render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
oid sha256:74d5cb9cf7685508b82ac03e809f9c5eb76a7ecdf4d1f399868975394cf800f0
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
size 484510
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