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HLRTest/render/gold/material_2light1_679_diffuse.png

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render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
oid sha256:5842f0b16f18275c94c6cc138ad692c58c1d87d3997e62f6e3024dfadf85cc71
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
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