Logo
Explore Help
Sign In
Half-Life-RTX/HLRTest
2
0
Fork 1
You've already forked HLRTest
Code Issues 12 Pull Requests Packages Projects Releases Wiki Activity
Files
c70b78a347a8bb51cfb58342909060a6dd75a847
HLRTest/render/gold/brush_01_material.png

4 lines
131 B
Plaintext
Raw Normal View History

render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
oid sha256:53b969838de9fef677c894e20d48063d85087d42f438545d9a8987c23d8f0f10
size 103030
Reference in New Issue Copy Permalink
Powered by Gitea Version: 1.25.2 Page: 40ms Template: 1ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API