8b075645e7
new design for rendertest
2024-02-12 17:00:30 +03:00
Ivan Avdeev
d20af78fa7
render: add white furnace test for c2a5a
2024-02-01 12:45:42 -05:00
Ivan Avdeev
55b7e1fc21
render: replace "diff" with Δ|δ to not mistake it for diffuse
2024-02-01 12:21:50 -05:00
Ivan Avdeev
6e809543f3
render: add a bunch of new channels to compare
...
New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
Ivan Avdeev
42a2d778e3
render: add blenoversky test
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This test is meant to make sure that legacy blending works for bounce
rays over skybox
2024-02-01 11:58:25 -05:00
Ivan Avdeev
1329c030cc
render: update gold images with the new brdf+denoiser
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See https://github.com/w23/xash3d-fwgs/pull/726
2024-02-01 11:49:56 -05:00
Ivan Avdeev
da6978f798
render: fan_material: update materials
2024-01-01 11:41:48 -05:00
Ivan Avdeev
9e31240581
render: brush_02: backface culling, legacy blending
2024-01-01 11:40:22 -05:00
Ivan Avdeev
97ed968e1a
render: update brush_01 state for backface culling and legacy blending
2024-01-01 11:34:06 -05:00
Ivan Avdeev
cef6f972ee
render: update additive_cullback gold state after a bunch of fixes
2024-01-01 11:26:36 -05:00
Ivan Avdeev
5b0928c164
render: add blendmode01 test
...
The idea was to test for gauss cannon particles, but apparently
they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
Ivan Avdeev
e8edd45ccd
render: add no-accidental translucency test
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https://github.com/w23/xash3d-fwgs/issues/721
2024-01-01 11:09:29 -05:00
Ivan Avdeev
fb61f081dd
render: add simple skybox test
2023-12-19 10:33:14 -05:00
Ivan Avdeev
13bedb9286
render: update up to pbr fix
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https://github.com/w23/xash3d-fwgs/issues/666
2023-12-11 13:59:05 -05:00
Ivan Avdeev
e1a9b17569
render: hide logo ℱ𝒜𝒮𝒯ℰℛ
2023-12-05 10:57:02 -05:00
Ivan Avdeev
4409bd18db
render: update gold images after ref_vk fixes
2023-12-05 10:56:06 -05:00
Ivan Avdeev
7c6fa9627d
render: add test for double switchable lights
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https://github.com/w23/xash3d-fwgs/issues/679
2023-12-04 13:50:54 -05:00
Ivan Avdeev
d62e8b0a3a
render: update brush2 gold images
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Supposedly fixing the dynamic polylight shifted polylight array a bit,
thus affecting random seed for samples.
The new gold images are stable, but different from the old ones
numerically.
2023-11-30 11:50:06 -05:00
Ivan Avdeev
f7a3134ed4
render: add test for dynamic func_water polygon lights
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https://github.com/w23/xash3d-fwgs/issues/672
2023-11-30 11:42:40 -05:00
Ivan Avdeev
c40bfde9c7
render: determine available tests from present save files
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also, filter tests to run by regular expressions
2023-11-30 11:40:53 -05:00
Ivan Avdeev
c1bd3d7619
render: add html report generation
2023-11-28 12:32:40 -05:00
bb5c04efd8
render: add test for c1a3 fan material
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https://github.com/w23/xash3d-fwgs/issues/669
2023-11-27 13:15:54 -05:00
bcd3e91e68
remove old rendertest.sh
2023-11-27 12:49:49 -05:00
2b19a8d196
render: add additive_cullback test
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https://github.com/w23/xash3d-fwgs/issues/665
2023-11-27 12:49:29 -05:00
7654142cdc
add .gitignore
2023-11-27 12:46:28 -05:00
e064d3d8d6
parallelize diffing and conversion; add command for to png conversion
2023-11-27 12:31:41 -05:00
8d67f409bc
move all rendertest.sh functionality into .py
2023-11-27 12:01:11 -05:00
b09edd28fe
allow filtering tests to run
2023-11-27 10:30:17 -05:00
6c65b1dfac
add initial rendertest stuff
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includes basic scripts, savefiles and gold images
2023-11-24 11:54:11 -05:00