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7 Commits

Author SHA1 Message Date
Ivan Avdeev
8c3aa04318 update gold images for latest denoiser
NOTE that this gold is not fully correct itself. It has following
issues:
- indirect channel is incorrect
- missing indirect diffuse
- missing specular fresnel

See https://github.com/w23/xash3d-fwgs/issues/759

Committing it as a new gold for the sole reason of detecting changes
compared to current vulkan branch state. More correct gold will be
submitted when the issues above are fixed.

Also, changes rendertest script to use the new denoiser, and remove some
extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
Ivan Avdeev
32acc7d835 write engine logs, and also json report
also, RADV_PERFTEST=rt is no longer needed, mesa enables rt by default
now
2025-02-06 14:03:30 -05:00
Ivan Avdeev
9d4dfa472a do not write flip gifs, it's handled by web stuff now 2025-02-06 14:02:48 -05:00
Ivan Avdeev
c7970f9952 improve status reporting 2025-02-06 14:00:08 -05:00
Ivan Avdeev
6e31a068ee use magick instead of legacy convert 2025-02-06 13:59:02 -05:00
Ivan Avdeev
6995a4cc46 force RGB components for all images in imagecompare
Imagemagick produces 1-bit grayscale pngs for fully black pictures. This
makes imagecompare unhappy. Enforce the 3-component RGB type for
consistency.
2025-02-06 13:55:58 -05:00
Ivan Avdeev
ceae5141c1 update stb_image.h 2025-02-06 13:55:38 -05:00
228 changed files with 656 additions and 656 deletions
render/gold
additive_cullback_basecolor.pngadditive_cullback_diffuse.pngadditive_cullback_direct.pngadditive_cullback_direct_diffuse.pngadditive_cullback_direct_specular.pngadditive_cullback_emissive.pngadditive_cullback_full.pngadditive_cullback_indirect.pngadditive_cullback_indirect_diffuse.pngadditive_cullback_indirect_specular.pngadditive_cullback_lighting.pngadditive_cullback_material.pngadditive_cullback_ngeom.pngadditive_cullback_nshade.pngadditive_cullback_specular.pngblendmode01_basecolor.pngblendmode01_diffuse.pngblendmode01_direct.pngblendmode01_direct_diffuse.pngblendmode01_direct_specular.pngblendmode01_emissive.pngblendmode01_full.pngblendmode01_indirect.pngblendmode01_indirect_diffuse.pngblendmode01_indirect_specular.pngblendmode01_lighting.pngblendmode01_material.pngblendmode01_ngeom.pngblendmode01_nshade.pngblendmode01_specular.pngblendoversky_basecolor.pngblendoversky_diffuse.pngblendoversky_direct.pngblendoversky_direct_diffuse.pngblendoversky_direct_specular.pngblendoversky_emissive.pngblendoversky_full.pngblendoversky_indirect.pngblendoversky_indirect_diffuse.pngblendoversky_indirect_specular.pngblendoversky_lighting.pngblendoversky_material.pngblendoversky_ngeom.pngblendoversky_nshade.pngblendoversky_specular.pngbrush2_01_basecolor.pngbrush2_01_diffuse.pngbrush2_01_direct.pngbrush2_01_direct_diffuse.pngbrush2_01_direct_specular.pngbrush2_01_emissive.pngbrush2_01_full.pngbrush2_01_indirect.pngbrush2_01_indirect_diffuse.pngbrush2_01_indirect_specular.pngbrush2_01_lighting.pngbrush2_01_material.pngbrush2_01_ngeom.pngbrush2_01_nshade.pngbrush2_01_specular.pngbrush_01_basecolor.pngbrush_01_diffuse.pngbrush_01_direct.pngbrush_01_direct_diffuse.pngbrush_01_direct_specular.pngbrush_01_emissive.pngbrush_01_full.pngbrush_01_indirect.pngbrush_01_indirect_diffuse.pngbrush_01_indirect_specular.pngbrush_01_lighting.pngbrush_01_material.pngbrush_01_ngeom.pngbrush_01_nshade.pngbrush_01_specular.pngbrush_02_basecolor.pngbrush_02_diffuse.pngbrush_02_direct.pngbrush_02_direct_diffuse.pngbrush_02_direct_specular.pngbrush_02_emissive.pngbrush_02_full.pngbrush_02_indirect.pngbrush_02_indirect_diffuse.pngbrush_02_indirect_specular.pngbrush_02_lighting.pngbrush_02_material.pngbrush_02_ngeom.pngbrush_02_nshade.pngbrush_02_specular.pngc0a0d_emissive_basecolor.pngc0a0d_emissive_diffuse.pngc0a0d_emissive_direct.pngc0a0d_emissive_direct_diffuse.pngc0a0d_emissive_direct_specular.pngc0a0d_emissive_emissive.pngc0a0d_emissive_full.pngc0a0d_emissive_indirect.pngc0a0d_emissive_indirect_diffuse.pngc0a0d_emissive_indirect_specular.png

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