.. |
additive_cullback_basecolor.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_direct.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_emissive.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_full.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_indirect_diffuse.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_indirect_specular.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_indirect.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_lighting.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_ngeom.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
additive_cullback_nshade.png
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render: update additive_cullback gold state after a bunch of fixes
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2024-01-01 11:26:36 -05:00 |
blendmode01_basecolor.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_direct.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_emissive.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_full.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_indirect_diffuse.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_indirect_specular.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_indirect.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_lighting.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_ngeom.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
blendmode01_nshade.png
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render: add blendmode01 test
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2024-01-01 11:20:54 -05:00 |
brush2_01_basecolor.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush2_01_direct.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush2_01_emissive.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush2_01_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush2_01_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush2_01_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush2_01_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush2_01_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush2_01_ngeom.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush2_01_nshade.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush_01_basecolor.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_direct.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_emissive.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_full.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_indirect_diffuse.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_indirect_specular.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_indirect.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_lighting.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_ngeom.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_01_nshade.png
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render: update brush_01 state for backface culling and legacy blending
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2024-01-01 11:34:06 -05:00 |
brush_02_basecolor.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush_02_direct.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush_02_emissive.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush_02_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush_02_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush_02_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush_02_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush_02_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
brush_02_ngeom.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
brush_02_nshade.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c0a0d_emissive_basecolor.png
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add initial rendertest stuff
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2023-11-24 11:54:11 -05:00 |
c0a0d_emissive_direct.png
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add initial rendertest stuff
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2023-11-24 11:54:11 -05:00 |
c0a0d_emissive_emissive.png
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add initial rendertest stuff
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2023-11-24 11:54:11 -05:00 |
c0a0d_emissive_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c0a0d_emissive_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c0a0d_emissive_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c0a0d_emissive_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c0a0d_emissive_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c0a0d_emissive_ngeom.png
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add initial rendertest stuff
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2023-11-24 11:54:11 -05:00 |
c0a0d_emissive_nshade.png
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add initial rendertest stuff
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2023-11-24 11:54:11 -05:00 |
c1a3_fan_material_669_basecolor.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c1a3_fan_material_669_direct.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c1a3_fan_material_669_emissive.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c1a3_fan_material_669_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c1a3_fan_material_669_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c1a3_fan_material_669_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c1a3_fan_material_669_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c1a3_fan_material_669_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c1a3_fan_material_669_ngeom.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c1a3_fan_material_669_nshade.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
c2a1b_toxicgrn_672_basecolor.png
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render: add test for dynamic func_water polygon lights
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2023-11-30 11:42:40 -05:00 |
c2a1b_toxicgrn_672_direct.png
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render: add test for dynamic func_water polygon lights
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2023-11-30 11:42:40 -05:00 |
c2a1b_toxicgrn_672_emissive.png
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render: add test for dynamic func_water polygon lights
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2023-11-30 11:42:40 -05:00 |
c2a1b_toxicgrn_672_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c2a1b_toxicgrn_672_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c2a1b_toxicgrn_672_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c2a1b_toxicgrn_672_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c2a1b_toxicgrn_672_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
c2a1b_toxicgrn_672_ngeom.png
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render: add test for dynamic func_water polygon lights
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2023-11-30 11:42:40 -05:00 |
c2a1b_toxicgrn_672_nshade.png
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render: add test for dynamic func_water polygon lights
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2023-11-30 11:42:40 -05:00 |
c2a5_skybox_basecolor.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_direct.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_emissive.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_full.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_indirect_diffuse.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_indirect_specular.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_indirect.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_lighting.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_ngeom.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
c2a5_skybox_nshade.png
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render: add simple skybox test
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2023-12-19 10:33:14 -05:00 |
light_01_basecolor.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
light_01_direct.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
light_01_emissive.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
light_01_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
light_01_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
light_01_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
light_01_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
light_01_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
light_01_ngeom.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
light_01_nshade.png
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render: update gold images after ref_vk fixes
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2023-12-05 10:56:06 -05:00 |
material_2light0_679_basecolor.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_direct.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_emissive.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_ngeom.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light0_679_nshade.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_basecolor.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_direct.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_emissive.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_full.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_indirect_diffuse.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_indirect_specular.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_indirect.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_lighting.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_ngeom.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
material_2light1_679_nshade.png
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render: update up to pbr fix
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2023-12-11 13:59:05 -05:00 |
shaders_alphatest_721_basecolor.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_direct.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_emissive.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_full.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_indirect_diffuse.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_indirect_specular.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_indirect.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_lighting.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_ngeom.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |
shaders_alphatest_721_nshade.png
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render: add no-accidental translucency test
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2024-01-01 11:09:29 -05:00 |