Ivan Avdeev
97ed968e1a
render: update brush_01 state for backface culling and legacy blending
2024-01-01 11:34:06 -05:00
Ivan Avdeev
cef6f972ee
render: update additive_cullback gold state after a bunch of fixes
2024-01-01 11:26:36 -05:00
Ivan Avdeev
5b0928c164
render: add blendmode01 test
...
The idea was to test for gauss cannon particles, but apparently
they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
Ivan Avdeev
e8edd45ccd
render: add no-accidental translucency test
...
https://github.com/w23/xash3d-fwgs/issues/721
2024-01-01 11:09:29 -05:00
Ivan Avdeev
fb61f081dd
render: add simple skybox test
2023-12-19 10:33:14 -05:00
Ivan Avdeev
13bedb9286
render: update up to pbr fix
...
https://github.com/w23/xash3d-fwgs/issues/666
2023-12-11 13:59:05 -05:00
Ivan Avdeev
4409bd18db
render: update gold images after ref_vk fixes
2023-12-05 10:56:06 -05:00
Ivan Avdeev
7c6fa9627d
render: add test for double switchable lights
...
https://github.com/w23/xash3d-fwgs/issues/679
2023-12-04 13:50:54 -05:00
Ivan Avdeev
d62e8b0a3a
render: update brush2 gold images
...
Supposedly fixing the dynamic polylight shifted polylight array a bit,
thus affecting random seed for samples.
The new gold images are stable, but different from the old ones
numerically.
2023-11-30 11:50:06 -05:00
Ivan Avdeev
f7a3134ed4
render: add test for dynamic func_water polygon lights
...
https://github.com/w23/xash3d-fwgs/issues/672
2023-11-30 11:42:40 -05:00
bb5c04efd8
render: add test for c1a3 fan material
...
https://github.com/w23/xash3d-fwgs/issues/669
2023-11-27 13:15:54 -05:00
2b19a8d196
render: add additive_cullback test
...
https://github.com/w23/xash3d-fwgs/issues/665
2023-11-27 12:49:29 -05:00
6c65b1dfac
add initial rendertest stuff
...
includes basic scripts, savefiles and gold images
2023-11-24 11:54:11 -05:00