HLRTest/render/gold
Ivan Avdeev d62e8b0a3a render: update brush2 gold images
Supposedly fixing the dynamic polylight shifted polylight array a bit,
thus affecting random seed for samples.

The new gold images are stable, but different from the old ones
numerically.
2023-11-30 11:50:06 -05:00
..
additive_cullback_basecolor.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_direct.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_emissive.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_full.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_indirect_diffuse.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_indirect_specular.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_indirect.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_lighting.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_ngeom.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
additive_cullback_nshade.png render: add additive_cullback test 2023-11-27 12:49:29 -05:00
brush2_01_basecolor.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_direct.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_emissive.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_full.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_indirect_diffuse.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_indirect_specular.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_indirect.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_lighting.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_ngeom.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush2_01_nshade.png render: update brush2 gold images 2023-11-30 11:50:06 -05:00
brush_01_basecolor.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_direct.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_emissive.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_full.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_indirect_diffuse.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_indirect_specular.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_indirect.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_lighting.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_ngeom.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_01_nshade.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_basecolor.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_direct.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_emissive.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_full.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_indirect_diffuse.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_indirect_specular.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_indirect.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_lighting.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_ngeom.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
brush_02_nshade.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_basecolor.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_direct.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_emissive.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_full.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_indirect_diffuse.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_indirect_specular.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_indirect.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_lighting.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_ngeom.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c0a0d_emissive_nshade.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
c1a3_fan_material_669_basecolor.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_direct.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_emissive.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_full.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_indirect_diffuse.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_indirect_specular.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_indirect.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_lighting.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_ngeom.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c1a3_fan_material_669_nshade.png render: add test for c1a3 fan material 2023-11-27 13:15:54 -05:00
c2a1b_toxicgrn_672_basecolor.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_direct.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_emissive.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_full.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_indirect_diffuse.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_indirect_specular.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_indirect.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_lighting.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_ngeom.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
c2a1b_toxicgrn_672_nshade.png render: add test for dynamic func_water polygon lights 2023-11-30 11:42:40 -05:00
light_01_basecolor.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_direct.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_emissive.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_full.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_indirect_diffuse.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_indirect_specular.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_indirect.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_lighting.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_ngeom.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00
light_01_nshade.png add initial rendertest stuff 2023-11-24 11:54:11 -05:00