add bloodspray textures (WIP)

This commit is contained in:
NightFox 2023-12-07 17:23:00 +03:00
parent 66ccfea19a
commit 33f72bd9ec
11 changed files with 43 additions and 10 deletions

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valve/pbr/sprites/bloodspray.spr/Frame 0.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 1.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 2.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 3.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 4.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 5.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 6.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 7.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 8.png (Stored with Git LFS) Normal file

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valve/pbr/sprites/bloodspray.spr/Frame 9.png (Stored with Git LFS) Normal file

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@ -1,50 +1,53 @@
{
"for" "#sprites/bloodspray(frame:00).spr"
//"basecolor_map" "Frame 0.png"
"basecolor_map" "Frame 0.png"
}
{
"for" "#sprites/bloodspray(frame:01).spr"
//"basecolor_map" "Frame 1.png"
"basecolor_map" "Frame 1.png"
}
{
"for" "#sprites/bloodspray(frame:02).spr"
//"basecolor_map" "Frame 2.png"
"basecolor_map" "Frame 2.png"
}
{
"for" "#sprites/bloodspray(frame:03).spr"
//"basecolor_map" "Frame 3.png"
"basecolor_map" "Frame 3.png"
}
{
"for" "#sprites/bloodspray(frame:04).spr"
//"basecolor_map" "Frame 4.png"
"basecolor_map" "Frame 4.png"
}
{
"for" "#sprites/bloodspray(frame:05).spr"
//"basecolor_map" "Frame 5.png"
"basecolor_map" "Frame 5.png"
"normal_map" "/debug/debug_circle_normal2.png"
"metalness" "1"
"roughness" "0.1"
}
{
"for" "#sprites/bloodspray(frame:06).spr"
//"basecolor_map" "Frame 6.png"
"basecolor_map" "Frame 6.png"
}
{
"for" "#sprites/bloodspray(frame:07).spr"
//"basecolor_map" "Frame 7.png"
"basecolor_map" "Frame 7.png"
}
{
"for" "#sprites/bloodspray(frame:08).spr"
//"basecolor_map" "Frame 8.png"
"basecolor_map" "Frame 8.png"
}
{
"for" "#sprites/bloodspray(frame:09).spr"
//"basecolor_map" "Frame 9.png"
"basecolor_map" "Frame 9.png"
}