add bloodspray textures (WIP)
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valve/pbr/sprites/bloodspray.spr/Frame 0.png
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valve/pbr/sprites/bloodspray.spr/Frame 0.png
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valve/pbr/sprites/bloodspray.spr/Frame 1.png
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valve/pbr/sprites/bloodspray.spr/Frame 1.png
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valve/pbr/sprites/bloodspray.spr/Frame 2.png
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valve/pbr/sprites/bloodspray.spr/Frame 2.png
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valve/pbr/sprites/bloodspray.spr/Frame 3.png
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valve/pbr/sprites/bloodspray.spr/Frame 3.png
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valve/pbr/sprites/bloodspray.spr/Frame 4.png
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valve/pbr/sprites/bloodspray.spr/Frame 4.png
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valve/pbr/sprites/bloodspray.spr/Frame 5.png
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valve/pbr/sprites/bloodspray.spr/Frame 5.png
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valve/pbr/sprites/bloodspray.spr/Frame 6.png
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valve/pbr/sprites/bloodspray.spr/Frame 6.png
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valve/pbr/sprites/bloodspray.spr/Frame 7.png
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valve/pbr/sprites/bloodspray.spr/Frame 7.png
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valve/pbr/sprites/bloodspray.spr/Frame 8.png
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valve/pbr/sprites/bloodspray.spr/Frame 8.png
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valve/pbr/sprites/bloodspray.spr/Frame 9.png
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valve/pbr/sprites/bloodspray.spr/Frame 9.png
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@ -1,50 +1,53 @@
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{
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"for" "#sprites/bloodspray(frame:00).spr"
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//"basecolor_map" "Frame 0.png"
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"basecolor_map" "Frame 0.png"
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}
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{
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"for" "#sprites/bloodspray(frame:01).spr"
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//"basecolor_map" "Frame 1.png"
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"basecolor_map" "Frame 1.png"
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}
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{
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"for" "#sprites/bloodspray(frame:02).spr"
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//"basecolor_map" "Frame 2.png"
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"basecolor_map" "Frame 2.png"
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}
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{
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"for" "#sprites/bloodspray(frame:03).spr"
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//"basecolor_map" "Frame 3.png"
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"basecolor_map" "Frame 3.png"
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}
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{
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"for" "#sprites/bloodspray(frame:04).spr"
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//"basecolor_map" "Frame 4.png"
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"basecolor_map" "Frame 4.png"
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}
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{
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"for" "#sprites/bloodspray(frame:05).spr"
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//"basecolor_map" "Frame 5.png"
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"basecolor_map" "Frame 5.png"
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"normal_map" "/debug/debug_circle_normal2.png"
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"metalness" "1"
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"roughness" "0.1"
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}
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{
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"for" "#sprites/bloodspray(frame:06).spr"
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//"basecolor_map" "Frame 6.png"
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"basecolor_map" "Frame 6.png"
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}
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{
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"for" "#sprites/bloodspray(frame:07).spr"
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//"basecolor_map" "Frame 7.png"
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"basecolor_map" "Frame 7.png"
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}
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{
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"for" "#sprites/bloodspray(frame:08).spr"
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//"basecolor_map" "Frame 8.png"
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"basecolor_map" "Frame 8.png"
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}
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{
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"for" "#sprites/bloodspray(frame:09).spr"
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//"basecolor_map" "Frame 9.png"
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"basecolor_map" "Frame 9.png"
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}
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