rename {wad,bsp}.mat to just .mat
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23
valve/pbr/maps/c0a0e.bsp/c0a0e.mat
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23
valve/pbr/maps/c0a0e.bsp/c0a0e.mat
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@@ -0,0 +1,23 @@
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{ // TODO: better solution
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"for" "DRKMTLT_BORD12"
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//"basecolor_map" "DRKMTLT_BORD12.png"
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"base_color" "2.0 2.0 2.0"
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//"normal_map" "DRKMTLT_BORD12_normal.png"
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//"metal_map" "DRKMTLT_BORD12_metal.png"
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//"roughness_map" "DRKMTLT_BORD12_roughness.png"
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"metalness" "1"
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"roughness" "0.6"
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}
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{
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"for" "LAB1_B4" // WARNING: generic material
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//"basecolor_map" "LAB1_B4.png" // TODO: need replace texture
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"basecolor_map" "/colors/white.png"
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"base_color" "0.6 0.6 0.6"
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//"normal_map" "LAB1_B4_normal.png"
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//"metal_map" "/colors/white.png"
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//"metal_map" "LAB1_B4_metal.png"
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//"roughness_map" "LAB1_B4_roughness.png"
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"metalness" "0.8"
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"roughness" "0.3"
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}
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