update materials
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valve/pbr/models/v_grenade.mdl/grenade3_normal.png
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valve/pbr/models/v_grenade.mdl/grenade3_normal.png
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@ -15,12 +15,19 @@
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//"roughness_map" "GLOVE_handpak.bmp_roughness.png"
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}
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{
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{ // TODO: need better normalmap and maybe basecolormap
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"for" "#models/v_grenade/grenade3.mdl"
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//"basecolor_map" "grenade3.png"
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//"normal_map" "grenade3_normal.png"
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"force_reload" "1"
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"basecolor_map" "grenade3.png"
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//"basecolor_map" "/colors/white.png"
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"normal_map" "grenade3_normal.png"
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//"normal_map" "/colors/black.png"
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//"metal_map" "grenade3_metal.png"
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//"roughness_map" "grenade3_roughness.png"
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"metalness" "0.3"
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"roughness" "0.4"
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//"metalness" "1"
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//"roughness" "0"
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}
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{
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@ -32,7 +32,7 @@
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{
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"for" "#models/v_hgun/HGUN_Horn1.mdl"
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"basecolor_map" "HGUN_Horn1.png"
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//"normal_map" "HGUN_Horn1_normal.png"
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"normal_map" "HGUN_Horn1_normal.png"
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"metal_map" "HGUN_Horn1_metal.png"
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//"roughness_map" "HGUN_Horn1_roughness.png"
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//"metalness" "0"
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@ -44,9 +44,13 @@
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//"basecolor_map" "lensCHROME.png"
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"basecolor_map" "/colors/gray.png"
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"base_color" "0.3 0.3 0.4"
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//"basecolor_map" "/colors/white.png"
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//"base_color" "0.3 0.3 0.4"
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//"normal_map" "lensCHROME_normal.png"
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//"metal_map" "lensCHROME_metal.png"
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//"roughness_map" "lensCHROME_roughness.png"
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//"metalness" "0.7"
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//"roughness" "0.2"
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"metalness" "0.7"
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"roughness" "0.2"
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}
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