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HLRTest/render/gold/blendmode01_indirect_diffuse.png

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render: add blendmode01 test The idea was to test for gauss cannon particles, but apparently they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
version https://git-lfs.github.com/spec/v1
update gold images, remove prev frame leaks Follows commit b53e7b1d in main xash3d-fwgs repo.
2025-03-04 12:19:43 -05:00
oid sha256:53cf17b05550b1737733de0d747cd87f5d96c7e2ec084ede2342af62939cd511
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
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