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Half-Life-RTX/HLRTest
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HLRTest/render/gold/brush_01_direct_diffuse.png

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render: add a bunch of new channels to compare New channels: - material: red = roughness, green = metalness - direct_diffuse: direct lighting diffuse channel - direct_specular: direct lighting specular channel - diffuset: direct + indirect diffuse, spatially denoised - specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
version https://git-lfs.github.com/spec/v1
update gold images, remove prev frame leaks Follows commit b53e7b1d in main xash3d-fwgs repo.
2025-03-04 12:19:43 -05:00
oid sha256:b7e1b9999e9e9bc67510b2658c3217dab4f3684ee657dbc213e20eceba77b759
update gold images for latest denoiser NOTE that this gold is not fully correct itself. It has following issues: - indirect channel is incorrect - missing indirect diffuse - missing specular fresnel See https://github.com/w23/xash3d-fwgs/issues/759 Committing it as a new gold for the sole reason of detecting changes compared to current vulkan branch state. More correct gold will be submitted when the issues above are fixed. Also, changes rendertest script to use the new denoiser, and remove some extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
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