• Joined on 2022-02-01
provod commented on issue Half-Life-RTX/HLRTest#6 2024-02-15 21:49:21 +01:00
Add direct diffuse and specular channels

Уже сделано, да

provod commented on pull request Half-Life-RTX/HLRTest#8 2024-02-15 21:48:15 +01:00
new design for rendertest

Всё круто, только шрифты жиробасные и правда, OpenMoji...ttf 10Мб один. Давай их в lfs, и можно мержить, да.

У…

provod commented on pull request Half-Life-RTX/HLRTest#8 2024-02-15 21:47:09 +01:00
new design for rendertest

Да, если переносить в lfs, то мне надо будет сделать squash, чтобы из истории они пропали тоже.

provod commented on pull request Half-Life-RTX/HLRTest#8 2024-02-15 21:46:39 +01:00
new design for rendertest

Интересно. А почему удобнее оказалось в коде, чем в HTML, или в шаблонной какой табличке, которая бы сгенерячил…

provod suggested changes for Half-Life-RTX/HLRTest#8 2024-02-15 21:41:53 +01:00
new design for rendertest

Всё круто, только шрифты жиробасные и правда, OpenMoji...ttf 10Мб один.

provod commented on pull request Half-Life-RTX/HLRTest#8 2024-02-15 21:34:31 +01:00
new design for rendertest

Ничё ты тут хтмля прямо в жс нашвырял

provod commented on pull request Half-Life-RTX/HLRTest#8 2024-02-15 21:31:02 +01:00
new design for rendertest

хаха!

provod pushed to master at Half-Life-RTX/HLRTest 2024-02-01 18:46:21 +01:00
d20af78fa7 render: add white furnace test for c2a5a
provod pushed to master at Half-Life-RTX/HLRTest 2024-02-01 18:24:33 +01:00
55b7e1fc21 render: replace "diff" with Δ|δ to not mistake it for diffuse
provod pushed to master at Half-Life-RTX/HLRTest 2024-02-01 18:19:42 +01:00
6e809543f3 render: add a bunch of new channels to compare
provod pushed to master at Half-Life-RTX/HLRTest 2024-02-01 17:59:38 +01:00
42a2d778e3 render: add blenoversky test
1329c030cc render: update gold images with the new brdf+denoiser
Compare 2 commits »
provod opened issue Half-Life-RTX/HLRTest#7 2024-01-16 15:11:10 +01:00
Use scr_drawversion 0 to hide engine version
provod opened issue Half-Life-RTX/HLRTest#6 2024-01-16 15:09:36 +01:00
Add direct diffuse and specular channels
provod pushed to master at Half-Life-RTX/HLRTest 2024-01-01 17:45:02 +01:00
da6978f798 render: fan_material: update materials
9e31240581 render: brush_02: backface culling, legacy blending
97ed968e1a render: update brush_01 state for backface culling and legacy blending
cef6f972ee render: update additive_cullback gold state after a bunch of fixes
5b0928c164 render: add blendmode01 test
Compare 5 commits »
provod opened issue Half-Life-RTX/HLRTest#5 2024-01-01 17:31:51 +01:00
Animated sprites frames are non-deterministic
provod opened issue Half-Life-RTX/HLRTest#4 2024-01-01 17:18:57 +01:00
Cold start for each rendertest
provod opened issue Half-Life-RTX/HLRTest#3 2024-01-01 17:17:45 +01:00
Timedemo + frame numbers
provod opened issue Half-Life-RTX/HLRTest#2 2024-01-01 17:16:58 +01:00
custom scripts for individual tests
provod opened issue Half-Life-RTX/HLRTest#1 2024-01-01 17:14:58 +01:00
Add legacy blending channel
provod pushed to master at Half-Life-RTX/HLRTest 2024-01-01 17:10:00 +01:00
e8edd45ccd render: add no-accidental translucency test