Ivan Avdeev
b857a04c4a
update rendering cvars and gold images accordingly
2025-02-10 13:17:15 -05:00
Ivan Avdeev
c70b78a347
update glitched gold images
2025-02-10 12:44:54 -05:00
Ivan Avdeev
8c3aa04318
update gold images for latest denoiser
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NOTE that this gold is not fully correct itself. It has following
issues:
- indirect channel is incorrect
- missing indirect diffuse
- missing specular fresnel
See https://github.com/w23/xash3d-fwgs/issues/759
Committing it as a new gold for the sole reason of detecting changes
compared to current vulkan branch state. More correct gold will be
submitted when the issues above are fixed.
Also, changes rendertest script to use the new denoiser, and remove some
extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
Ivan Avdeev
d20af78fa7
render: add white furnace test for c2a5a
2024-02-01 12:45:42 -05:00
Ivan Avdeev
6e809543f3
render: add a bunch of new channels to compare
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New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
Ivan Avdeev
42a2d778e3
render: add blenoversky test
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This test is meant to make sure that legacy blending works for bounce
rays over skybox
2024-02-01 11:58:25 -05:00
Ivan Avdeev
1329c030cc
render: update gold images with the new brdf+denoiser
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See https://github.com/w23/xash3d-fwgs/pull/726
2024-02-01 11:49:56 -05:00
Ivan Avdeev
da6978f798
render: fan_material: update materials
2024-01-01 11:41:48 -05:00
Ivan Avdeev
9e31240581
render: brush_02: backface culling, legacy blending
2024-01-01 11:40:22 -05:00
Ivan Avdeev
97ed968e1a
render: update brush_01 state for backface culling and legacy blending
2024-01-01 11:34:06 -05:00
Ivan Avdeev
cef6f972ee
render: update additive_cullback gold state after a bunch of fixes
2024-01-01 11:26:36 -05:00
Ivan Avdeev
5b0928c164
render: add blendmode01 test
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The idea was to test for gauss cannon particles, but apparently
they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
Ivan Avdeev
e8edd45ccd
render: add no-accidental translucency test
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https://github.com/w23/xash3d-fwgs/issues/721
2024-01-01 11:09:29 -05:00
Ivan Avdeev
fb61f081dd
render: add simple skybox test
2023-12-19 10:33:14 -05:00
Ivan Avdeev
13bedb9286
render: update up to pbr fix
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https://github.com/w23/xash3d-fwgs/issues/666
2023-12-11 13:59:05 -05:00
Ivan Avdeev
4409bd18db
render: update gold images after ref_vk fixes
2023-12-05 10:56:06 -05:00
Ivan Avdeev
7c6fa9627d
render: add test for double switchable lights
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https://github.com/w23/xash3d-fwgs/issues/679
2023-12-04 13:50:54 -05:00
Ivan Avdeev
d62e8b0a3a
render: update brush2 gold images
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Supposedly fixing the dynamic polylight shifted polylight array a bit,
thus affecting random seed for samples.
The new gold images are stable, but different from the old ones
numerically.
2023-11-30 11:50:06 -05:00
Ivan Avdeev
f7a3134ed4
render: add test for dynamic func_water polygon lights
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https://github.com/w23/xash3d-fwgs/issues/672
2023-11-30 11:42:40 -05:00
bb5c04efd8
render: add test for c1a3 fan material
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https://github.com/w23/xash3d-fwgs/issues/669
2023-11-27 13:15:54 -05:00
2b19a8d196
render: add additive_cullback test
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https://github.com/w23/xash3d-fwgs/issues/665
2023-11-27 12:49:29 -05:00
6c65b1dfac
add initial rendertest stuff
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includes basic scripts, savefiles and gold images
2023-11-24 11:54:11 -05:00