Commit Graph

21 Commits

Author SHA1 Message Date
Ivan Avdeev
c70b78a347 update glitched gold images 2025-02-10 12:44:54 -05:00
Ivan Avdeev
8c3aa04318 update gold images for latest denoiser
NOTE that this gold is not fully correct itself. It has following
issues:
- indirect channel is incorrect
- missing indirect diffuse
- missing specular fresnel

See https://github.com/w23/xash3d-fwgs/issues/759

Committing it as a new gold for the sole reason of detecting changes
compared to current vulkan branch state. More correct gold will be
submitted when the issues above are fixed.

Also, changes rendertest script to use the new denoiser, and remove some
extra text messages things from the frame.
2025-02-06 14:05:01 -05:00
Ivan Avdeev
d20af78fa7 render: add white furnace test for c2a5a 2024-02-01 12:45:42 -05:00
Ivan Avdeev
6e809543f3 render: add a bunch of new channels to compare
New channels:
- material: red = roughness, green = metalness
- direct_diffuse: direct lighting diffuse channel
- direct_specular: direct lighting specular channel
- diffuset: direct + indirect diffuse, spatially denoised
- specular: direct + indirect specular, spatially denoised
2024-02-01 12:16:36 -05:00
Ivan Avdeev
42a2d778e3 render: add blenoversky test
This test is meant to make sure that legacy blending works for bounce
rays over skybox
2024-02-01 11:58:25 -05:00
Ivan Avdeev
1329c030cc render: update gold images with the new brdf+denoiser
See https://github.com/w23/xash3d-fwgs/pull/726
2024-02-01 11:49:56 -05:00
Ivan Avdeev
da6978f798 render: fan_material: update materials 2024-01-01 11:41:48 -05:00
Ivan Avdeev
9e31240581 render: brush_02: backface culling, legacy blending 2024-01-01 11:40:22 -05:00
Ivan Avdeev
97ed968e1a render: update brush_01 state for backface culling and legacy blending 2024-01-01 11:34:06 -05:00
Ivan Avdeev
cef6f972ee render: update additive_cullback gold state after a bunch of fixes 2024-01-01 11:26:36 -05:00
Ivan Avdeev
5b0928c164 render: add blendmode01 test
The idea was to test for gauss cannon particles, but apparently
they aren't encoded in the save file.
2024-01-01 11:20:54 -05:00
Ivan Avdeev
e8edd45ccd render: add no-accidental translucency test
https://github.com/w23/xash3d-fwgs/issues/721
2024-01-01 11:09:29 -05:00
Ivan Avdeev
fb61f081dd render: add simple skybox test 2023-12-19 10:33:14 -05:00
Ivan Avdeev
13bedb9286 render: update up to pbr fix
https://github.com/w23/xash3d-fwgs/issues/666
2023-12-11 13:59:05 -05:00
Ivan Avdeev
4409bd18db render: update gold images after ref_vk fixes 2023-12-05 10:56:06 -05:00
Ivan Avdeev
7c6fa9627d render: add test for double switchable lights
https://github.com/w23/xash3d-fwgs/issues/679
2023-12-04 13:50:54 -05:00
Ivan Avdeev
d62e8b0a3a render: update brush2 gold images
Supposedly fixing the dynamic polylight shifted polylight array a bit,
thus affecting random seed for samples.

The new gold images are stable, but different from the old ones
numerically.
2023-11-30 11:50:06 -05:00
Ivan Avdeev
f7a3134ed4 render: add test for dynamic func_water polygon lights
https://github.com/w23/xash3d-fwgs/issues/672
2023-11-30 11:42:40 -05:00
bb5c04efd8 render: add test for c1a3 fan material
https://github.com/w23/xash3d-fwgs/issues/669
2023-11-27 13:15:54 -05:00
2b19a8d196 render: add additive_cullback test
https://github.com/w23/xash3d-fwgs/issues/665
2023-11-27 12:49:29 -05:00
6c65b1dfac add initial rendertest stuff
includes basic scripts, savefiles and gold images
2023-11-24 11:54:11 -05:00